using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
#endif
[System.Serializable]
public class LeanCloudApp
{
    [Tooltip("Version")] public string Version;
    [Tooltip("AppId")] public string AppId;
    [Tooltip("AppKey")] public string AppKey;
    [Tooltip("ApiDomain")] public string ApiDomain;
}
[CreateAssetMenu(fileName = "LeanCloudSettings", menuName = "Gj/LeanCloudSettings")]
public class LeanCloudSettings : ScriptableObject
{
    [Tooltip("AppId")] public string AppId;
    [Tooltip("AppKey")] public string AppKey;
    [Tooltip("ApiDomain")] public string ApiDomain;
    [Tooltip("Apps")]
    [SerializeField]
    public List<LeanCloudApp> Apps;
}